<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2221158671720408135</id><updated>2012-02-16T14:48:53.359-08:00</updated><category term='video game physics'/><category term='Future gamedev students beware'/><category term='Full Sail physics'/><category term='real time physics'/><title type='text'>The Full Sail Experience - for Game Developers</title><subtitle type='html'>This blog is dedicated to my Full Sail experience in the game developer program. This is intended for my friends and family to be able to stay in tune with the my goings on while I'm away. Also to anyone who is interested I hope you find this blog usefull.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>31</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-1289806266416583896</id><published>2010-03-01T17:10:00.001-08:00</published><updated>2010-03-01T17:36:29.232-08:00</updated><title type='text'>DirectX</title><content type='html'>So at Full Sail we have a whole class dedicated to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;DirectX&lt;/span&gt;. The class is &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;instructed&lt;/span&gt; by Wendy Jones author of several &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;DirectX&lt;/span&gt; books (&lt;a href="http://www.amazon.com/Wendy-Jones/e/B001JP274W/ref=ntt_athr_dp_pel_1"&gt;http://www.amazon.com/Wendy-Jones/e/B001JP274W/ref=ntt_athr_dp_pel_1&lt;/a&gt;).&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When I came through this class it was Wendy's second class - today the class is more &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;shader&lt;/span&gt; driven, but when I took it we did a lot of fixed function pipeline.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The class was challenging with 4 hours to finish all the work correctly and submit it - almost all assignments came down to the wire, I remember sweating through each lab, you can hardly look up or lose focus for even a moment without it affecting your grade. In this class we really put into practice the idea in agile programming that you "just make it work" then optimize and refactor. From this point on, in the program, most classes are like this - very limited time to get a lot done; you have to work fast - real fast - but you get good at it. Eventually you begin to incorporate design aspects and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;OOP&lt;/span&gt; principals that make your life easier and help you get things done faster.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So as stated we used a lot of fixed function pipeline in the class, we covered things like vertex and index buffers supporting &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;position&lt;/span&gt;, texture-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;UVs&lt;/span&gt;, and normals. Direct Sound (including streaming sounds), X-Input and Direct-Input, rendering 2D sprites, rendering 3d Models created by hand and from file, loading textures, lighting (point, directional, and spot), &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;billboarded &lt;/span&gt;quads, point-sprites, and particles.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The class was a good covering of all the basics of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;DirectX&lt;/span&gt;, for the final we put it all together and created a scene that uses input, streaming sound, 3d models and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;texturing&lt;/span&gt;, and several types of cameras  like 3rd person and free cam. As I said the pace is very intense and it really prepares you for the next class (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;SGD&lt;/span&gt;) where you create a game by yourself using &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;DirectX&lt;/span&gt; wrappers provided by the school.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;From what I hear this class just keeps getting better with Wendy at the helm - if you take it in the future look forward to lots of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;HLSL&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;shader&lt;/span&gt; techniques and possibly writing an importer for your own custom model format.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-1289806266416583896?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/1289806266416583896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=1289806266416583896' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/1289806266416583896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/1289806266416583896'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2010/03/directx.html' title='DirectX'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-6586087148753215124</id><published>2009-11-12T11:55:00.000-08:00</published><updated>2010-02-15T12:39:47.003-08:00</updated><title type='text'>Software Architecture</title><content type='html'>&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Ok&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; so a few words about the software architecture course here at Full Sail. This class has some extremely &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;useful&lt;/span&gt;&lt;/span&gt; information, however, you will only start to see how &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;useful&lt;/span&gt;&lt;/span&gt; it is once you start getting into designing larger projects. Even now I feel like I'm barely scratching the surface of some of the ideas &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;taught&lt;/span&gt;&lt;/span&gt; here.&lt;br /&gt;&lt;br /&gt;For instance one of the major focuses of the class is to teach design patterns, I'm using those same patterns, where I can, to implement my code for final project. However, it seems that the more intimate knowledge of the design patters I have the simpler it becomes to maintain my code, the patterns have a lot of depth, you &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;can't&lt;/span&gt; learn them in one sitting, it takes lots of practice - they might not seem directly applicable to you (in this class) other than using them to finish the labs - but put extra effort and time into understanding and using them!&lt;br /&gt;&lt;br /&gt;Do a little side project and force yourself to use the observer pattern, the state pattern, the command pattern, and the Model-View pattern. Just these alone will make the projects you do here at Full Sail that much easier &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;because&lt;/span&gt; there is nothing more time consuming than backtracking in your work &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;because&lt;/span&gt; of poor design choices. This class will help you to avoid those mistakes, but you have to apply yourself - as always - and use it or lose it!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-6586087148753215124?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/6586087148753215124/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=6586087148753215124' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/6586087148753215124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/6586087148753215124'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2009/11/software-architecture.html' title='Software Architecture'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-6601611182492201217</id><published>2009-11-04T09:06:00.000-08:00</published><updated>2009-11-04T11:09:44.721-08:00</updated><title type='text'>Is this my blog?</title><content type='html'>Hello &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;internet&lt;/span&gt; people - its been a long time. I'm doing fine I graduate in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Febuary&lt;/span&gt; next year. Got real busy and kinda fell off the blog wagon, but I want this thing to be complete so I'm not letting go completely just yet.&lt;br /&gt;&lt;br /&gt;I see that I left off with Windows 2, which means &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;DirectX&lt;/span&gt; is the next class I took along side Software Architecture or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;SWA&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;What to say about &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;DirectX&lt;/span&gt; - when I took this several months back Wendy Jones had just started teaching, it was her second month. Wendy has a few &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;DirectX&lt;/span&gt; books out there and she knows her stuff for sure.&lt;br /&gt;&lt;br /&gt;This was a pretty tough class with her, lots to do and little time to do it in, the main mistakes I kept making in this class were copy and paste mistakes (were copied code compiles fine but creates a bug). This type of mistake is really common, I don't want to say &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;don't&lt;/span&gt; do it, just get good at it. In this class you will learn lighting, particles, 3D sound, rendering 3D models and 2D sprites.&lt;br /&gt;&lt;br /&gt;Overall the course is just a start into &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;DirectX&lt;/span&gt; it will teach how to use Direct3D, Direct Input, and Direct Sound which is just a small part of making a game (but important).&lt;br /&gt;&lt;br /&gt;Things that have changed:&lt;br /&gt;Today this course is fully &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;shader&lt;/span&gt; driven so you will learn how to implement 3D graphics using what the industry uses - &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;shaders&lt;/span&gt;. (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Shaders&lt;/span&gt; use custom scripting/code that give you near complete control over what gets put on the screen). Another big change is that now you read in 3D models from Maya using a custom exporter that you write a month prior to this class in 3&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;DCC&lt;/span&gt; (3d Content and Creation)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-6601611182492201217?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/6601611182492201217/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=6601611182492201217' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/6601611182492201217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/6601611182492201217'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2009/11/is-this-my-blog.html' title='Is this my blog?'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-4141337868156571384</id><published>2009-01-04T16:48:00.000-08:00</published><updated>2009-01-04T17:01:44.141-08:00</updated><title type='text'>Windows Programming 2</title><content type='html'>This class is exclusively in C#, which is cool but by the time you get out and have to propram in C++ you feel a bit rusty.&lt;br /&gt;&lt;br /&gt;Chuck teaches this class, you meet him in WP1 for a couple of class. He is a very organized teacher and is pretty easy to follow but he is probably the fastest typer to this point so it can be a challenge to keep up. I downloaded the previous months content so I was able to copy and paste from that when I start to fall behind.&lt;br /&gt;&lt;br /&gt;So this class teaches you alot of the .Net framework stuff, it will be used in later months to create tools for your games. C# is a cinch, so it makes since to use it for anything that doesn't need to run super fast. Actually let me say that C# can get really advanced but its easy to figure out, things are intuitive and the intellisense that compiler has is make it easy to see what the language has to offer.&lt;br /&gt;&lt;br /&gt;The main objective of the class is to create a tile editor, which is good to know, I actually used this to create my game in The Structure Of Game Design, overall this class was not to challeneging and requires little effort to stay on top of. This class is taken accross from 3D Content and Creation, which is also an easy (but really cool) class. So that makes for a pretty easy month, enjoy it cause I think thats the last time you will see a full 8 hours of sleep, seriously things get tough after this point so be ready!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-4141337868156571384?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/4141337868156571384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=4141337868156571384' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/4141337868156571384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/4141337868156571384'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2009/01/windows-programming-2.html' title='Windows Programming 2'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-107611769971816062</id><published>2009-01-04T14:55:00.000-08:00</published><updated>2009-01-04T16:48:08.057-08:00</updated><title type='text'>Windows Programming 1 (Pong)</title><content type='html'>&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Ok&lt;/span&gt; so windows programming marks the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;beginning&lt;/span&gt; of life outside of the command console, you learn some cool Win32 stuff, actually you learn the basic win32 stuff for most of the class then you learn how to use &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;DLL's&lt;/span&gt;, static Libraries, Multi-threading, and some neat tricks like have a command console and window running together. This class was really packed with good stuff, the Multi-Threading, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;DLL's&lt;/span&gt;, and Static libraries are covered again in more depth.&lt;br /&gt;&lt;br /&gt;One of the first things we did was create tic-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;tac&lt;/span&gt;-toe, this takes up the first half of the class, the other half is used to your very own version of pong.&lt;br /&gt;&lt;br /&gt;I used my little math library to create the ball and paddles in 3D, but I ended up just using them in a 2D &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;fashion&lt;/span&gt;. Z-buffering was becoming a problem and win32 does not have a simple fix for this.&lt;br /&gt;&lt;br /&gt;Anyhow, this was a good class with some really good knowledge to be had.&lt;br /&gt;&lt;br /&gt;I will try to post the game once I get ftp access to my road runner site again, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;apparently&lt;/span&gt; they thought it best to only allow uploading of music and picture files through their main interface.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-107611769971816062?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/107611769971816062/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=107611769971816062' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/107611769971816062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/107611769971816062'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2009/01/windows-programming-1-pong.html' title='Windows Programming 1 (Pong)'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-5530398956383891194</id><published>2008-10-28T08:13:00.000-07:00</published><updated>2008-10-28T09:01:57.712-07:00</updated><title type='text'>HAM: AKA Historical Archetypes of Myth and Mythology</title><content type='html'>OK so how about a quick update&lt;br /&gt;&lt;br /&gt;Hysterical Archetypes of Mythology - ;)&lt;br /&gt;&lt;br /&gt;I was excited about this class because Mythology is pretty cool subject. It does have some interesting content such as Celtic, and Norse mythology with their totally trippy creation myths (I think out of all the creation myths the Cherokee's is by far the weirdest). But overall it seemed like we kinda just blew by the mythology and focused more on the Hero Cycle - which was somewhat formalized by mythological scholar Joseph Campbell and merchandising genius George Lucas (may he and Spielberg never make another movie again for what they did to Indiana Jones - completely unforgivable). We did talk a bit about what made the original star wars movies so different from the prequels, our instructor pointed out that George strayed from Campbell's formula and thus made some lacking films.&lt;br /&gt;&lt;br /&gt;So the Hero Cycle has been around a long time, even since the oldest known piece of literature: &lt;em&gt;Gilgamesh&lt;/em&gt;, a Mesopotamian myth and about the search for immortality, all the way through Egyptian, Greek, and Indian mythology to today. It can be easily seen in Tolkien's work and more modern books, I read a lot of Dean Koontz he brings his own spin to it. Pretty much every movie I have seen since this class I see the Cycle unfolding, its kinda distracting. So Joseph Campbell didn't really invent the Cycle he just discovered pattern and gave form to it.&lt;br /&gt;&lt;br /&gt;So the main things I took away from this class were the Hero Cycle and color symbolism and how they relate to video games, which is... meh - loosely. Color symbolism seems to have a greater impact than the Hero cycle; the cycle is still there its just bit harder to pinpoint in games, but all the great games seem to follow it. So that's about all I have to report, I'll have much more to say about Windows Programming 1 so stay tuned...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-5530398956383891194?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/5530398956383891194/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=5530398956383891194' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/5530398956383891194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/5530398956383891194'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/10/ham-aka-historical-archetypes-of-myth.html' title='HAM: AKA Historical Archetypes of Myth and Mythology'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-7065785782853149246</id><published>2008-09-01T11:47:00.000-07:00</published><updated>2008-09-01T13:57:26.797-07:00</updated><title type='text'>And now for something completely different</title><content type='html'>&lt;div&gt;So how are things in Florida and whats it like living the in a city where the average IQ of a person drops from 120 to.... I-dunno about 2 when they slide behind the wheel of their brand new Chevy Bumper Car, or Dodge Ram-the-guy-in-front-of-you-cause-he-looks-funny-and-waited-two-seconds-to-long-after-the-green-light-and-man-that-pisses-me-off-i-have-no-patience-for-people-maybe-I'm-&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;Cuban&lt;/span&gt;-i-don't-know-all-i-know-is-I'm-totally-$*%&amp;amp;#-nuts-when-I-get-in-a-car&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;So in case you didn't catch the subtleties of my hints that elude to that fact that there may be something in the water here and it maybe turn people into totally insane, rude, unethical dare devils on the highway let me say it again. The drivers in Orlando &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;SUUUUUCKKKK&lt;/span&gt;! And I truly mean that from depths of my heart, with great passion and vigor. Now I'm used to bad traffic, bumper to bumper sitting around for 30 minutes to an hour, but where I'm from (Austin, Texas) people are generally considerate and mindful of other people, at the very least they grasp the concept that there in fact ARE other people. Now you may be thinking, he is exaggerating its really not that bad, and I will tell you; no its actually worse words just fail to describe. I digress... what I was going to say was: the traffic is not bad here its just the drivers. Example: there was an intersection, 4 lanes for both intersecting roads, they light at the road started flashing red. In "normal people land" this means 4-way stop, stop, look make sure there is not, I dunno, a huge car in front of you before you proceed into the intersection. However, in "crazy people land aka Orlando Florida" this means everyone stop at the same time, so far so good, and then everybody go at the same time (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;nooooooo&lt;/span&gt;!) get to the middle and stop because there is no more road left to drive on that isn't occupied :( and somewhere in that pea brain is a little voice that says.... no not really it doesn't say anything.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Ok&lt;/span&gt; so that's my rant about the drivers here, and it truly is a singular experience driving the roads of Orlando, its probably the most talked about topic at Full Sail (about 95% of students there are not from Florida)&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Next rant - the weather: HOLY COW the weather here sucks, all it does is rain - maybe that's cause there is a hurricane - &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;pssshhh&lt;/span&gt; - like that would cause a lot of rain. At first the rain is nice, I generally like the rain but seriously 2 weeks of straight rain? My dog is going nuts from being inside all the time. Now that we got one hurricane done another is forming, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;ughhhh&lt;/span&gt;, the joys of living on the southern Atlantic coast, I can't wait to move. &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;Everything&lt;/span&gt; gets so wet, then the water sits and huge swarms of mosquitoes as thick as molasses chase you down and try to suck you dry. After while the water starts to stink, a thick miasma hangs in the air, smells like pooh and sulfur - I know - pleasant. But everybody says the winter months are great - if you can make it!&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;So I have been asked for pictures and stuff, no pictures of Full Sail yet - and not much to see of hurricane Fay just lots of rain but I did take this one picture on my phone that I think is pretty comical&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/_jkvCDrLdZPI/SLxUfC18TfI/AAAAAAAAAI4/61U2kajB3lI/s1600-h/0821081240.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5241156958668213746" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_jkvCDrLdZPI/SLxUfC18TfI/AAAAAAAAAI4/61U2kajB3lI/s400/0821081240.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;In other news...&lt;/div&gt;&lt;div&gt;Tammy started brushing Charlies teethe with an electric tooth brush check out this little video&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-754301091371b9a4" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v5.nonxt4.googlevideo.com/videoplayback?id%3D754301091371b9a4%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331743246%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DACA4F0CEF3AEF44DB32C23DFA29C6B280141C9E.84E32F31E7D753F40BF559FF7B7E8C4B867DED39%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D754301091371b9a4%26offsetms%3D5000%26itag%3Dw160%26sigh%3DrK0_lSkbSOceuueD2qVXrPGbwGM&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v5.nonxt4.googlevideo.com/videoplayback?id%3D754301091371b9a4%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331743246%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DACA4F0CEF3AEF44DB32C23DFA29C6B280141C9E.84E32F31E7D753F40BF559FF7B7E8C4B867DED39%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D754301091371b9a4%26offsetms%3D5000%26itag%3Dw160%26sigh%3DrK0_lSkbSOceuueD2qVXrPGbwGM&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-7065785782853149246?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=754301091371b9a4&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/7065785782853149246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=7065785782853149246' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/7065785782853149246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/7065785782853149246'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/09/and-now-for-something-completely.html' title='And now for something completely different'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_jkvCDrLdZPI/SLxUfC18TfI/AAAAAAAAAI4/61U2kajB3lI/s72-c/0821081240.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-1868039074828024501</id><published>2008-09-01T11:22:00.000-07:00</published><updated>2008-09-01T11:46:42.043-07:00</updated><title type='text'>Data Structures - this one will keep you busy</title><content type='html'>Data structures is nothing to sneeze at, this is first class that has really made me work, and by work I mean 20 hour days, staying up till 3AM creating little console based games that uses really awesome data structures, then studying for a midterm, or quiz, or trying to read up on the next days topic so you don't get left in the dust.&lt;br /&gt;&lt;br /&gt;We covered a lot of data structures, these are structures you will not get in a normal data structs class. I think that goes for just about every class here, they are geared toward game development and games are made to be fun but there are tons of very advanced programming techniques and mathematics that come together to create that game.&lt;br /&gt;&lt;br /&gt;Sooo the topics we covered&lt;br /&gt;&lt;ul&gt;&lt;li&gt;singly linked lists&lt;/li&gt;&lt;li&gt;doubly linked lists&lt;/li&gt;&lt;li&gt;dynamic arrays&lt;/li&gt;&lt;li&gt;hash tables&lt;/li&gt;&lt;li&gt;Binary Search trees - (do yourself a favor and learn this one before you get here)&lt;/li&gt;&lt;li&gt;Insertion sort and Binary Search&lt;/li&gt;&lt;li&gt;Graphs and finite state machines&lt;/li&gt;&lt;li&gt;Huffman Compression&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Each of these topics was introduced, then in 4 hours we had to build the entire workings on the data structure from scratch, most days we used the entire 4 hours. Some days, like Binary Search Tree day, we couldn't get it completed in lab. And since you a graded on your lab work in this class that's not something you want to do. So read and ahead, and you should be ok.&lt;/p&gt;&lt;p&gt;This was a great class overall, the data structures we learned are the bread and butter of video game development, they are very interesting to learn about, and really cool to program from scratch, definitely challenging, but that's a good thing right?&lt;/p&gt;&lt;p&gt;So we had 3 projects in this class, a data driven menu system, a dictionary Word Scramble game, and a turn based strategy game. All DOS based games, the focus is on the data structures here not the interface (that's next month: Windows Programming 1). I enjoyed them all thoroughly I tried to build in as much polish and pizazz as possible in a short amount of time (short being 3 - 5 days). I ended up getting a 100 on all of these but I had a lot of sleepless nights, I may have gone a tad bit overboard on some things which caused those sleepless nights, but in the end I think it was worth it.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-1868039074828024501?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/1868039074828024501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=1868039074828024501' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/1868039074828024501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/1868039074828024501'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/09/data-structures-this-one-will-keep-you.html' title='Data Structures - this one will keep you busy'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-5109466333469501361</id><published>2008-09-01T11:12:00.000-07:00</published><updated>2008-09-01T11:22:44.726-07:00</updated><title type='text'>Ethics and Psychology</title><content type='html'>This was another gen-ed it was easy and it was entertaining, we go over typical &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;psychology&lt;/span&gt; stuff like Freud and Jung, we had a whole day of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;MBTI&lt;/span&gt; (Myers Brigs Type Indicator) personality test, which was a lot of fun. The actual class work consisted of developing a personality of a character for a game, movie, book, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;etc&lt;/span&gt;. We focused on using techniques born from Jungian psychology, Freudian, behaviorism, different types of ethics, existentialism and humanistic psychology. And I think it worked, its pretty cool to be able to walk away from a course and know how to create a fully developed character with beliefs and ethics, shortcomings, and disorders. And be able to put that into a game or movie and know how they will respond to different situations based on the ethics you gave them and what not.&lt;br /&gt;&lt;br /&gt;Overall an easy class, entertaining and insightful.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-5109466333469501361?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/5109466333469501361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=5109466333469501361' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/5109466333469501361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/5109466333469501361'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/09/ethics-and-psychology.html' title='Ethics and Psychology'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-7693512159063938468</id><published>2008-09-01T10:42:00.000-07:00</published><updated>2008-09-01T11:11:31.479-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='real time physics'/><category scheme='http://www.blogger.com/atom/ns#' term='Full Sail physics'/><category scheme='http://www.blogger.com/atom/ns#' term='video game physics'/><title type='text'>Physics - long over due</title><content type='html'>Ok, last month was really tough ( I took data structures and "ethics and psychology" ) so I have not had much time to sleep or breath let alone post anything on the blog; but I will try to catch up.&lt;br /&gt;&lt;br /&gt;So physics, physics was much more advanced than I had thought it would be, we covered the basics first off: velocity, acceleration and friction. We used Euler method for simple velocity and acceleration calculations, then the Verlet Method for a good balance of accuracy and computational speed, then &lt;a "Runge Kutta" href="http://en.wikipedia.org/wiki/Runge-Kutta"&gt;Runge Kutta 4&lt;/a&gt; or just RK4 for the most precise calculation of velocity and acceleration. The rest of the class was filled mostly with calculating the impulsive forces after a collision, and calculating the angular velocity and acceleration taking the impulse and inertia of the object into consideration.&lt;br /&gt;&lt;br /&gt;We did several labs in this class to demonstrate the techniques and they were a bit more challenging the Linear algebra but overall the class is fairly easy to pass. However, there is a ton, I mean a whole exact English measurement of a ton, of notes that you "could" take if you are so inclined (which not many are) on how to put some awesome physics in your game. We got into some really advanced topics some of which you would not get to till graduate level courses in a typical university. All of what we learned is geared to 3D real time "discrete" physics, which, according to our instructor and math guru Bahin, you will not find any courses for in more than a hand full of places across the globe. We learned physics but not the typical physics, we learned physics and how to implement it in real time. Not something a normal physics major would ever have to concern themselves with.&lt;br /&gt;&lt;br /&gt;So the overall the class is very valuable, but you have to do more than just the course work to get everything out of this class.&lt;br /&gt;&lt;br /&gt;Ok on to Data Structures and Psychology&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-7693512159063938468?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/7693512159063938468/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=7693512159063938468' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/7693512159063938468'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/7693512159063938468'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/09/physics-long-over-due.html' title='Physics - long over due'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-1115546796981066313</id><published>2008-08-02T14:42:00.000-07:00</published><updated>2008-08-02T21:39:14.980-07:00</updated><title type='text'>Linear Algebra - month 3</title><content type='html'>Everybody is familiar with Algebra, but a common question about Linear Algebra is simply "What is Linear Algebra?" Here is the definition according to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;wikipedia&lt;/span&gt; - "&lt;em&gt;Linear algebra is the branch of &lt;/em&gt;&lt;a title="Mathematics" href="http://en.wikipedia.org/wiki/Mathematics"&gt;&lt;em&gt;mathematics&lt;/em&gt;&lt;/a&gt;&lt;em&gt; concerned with the study of &lt;/em&gt;&lt;a title="Vector (spatial)" href="http://en.wikipedia.org/wiki/Vector_%28spatial%29"&gt;&lt;em&gt;vectors&lt;/em&gt;&lt;/a&gt;&lt;em&gt;, &lt;/em&gt;&lt;a title="Vector space" href="http://en.wikipedia.org/wiki/Vector_space"&gt;&lt;em&gt;vector spaces&lt;/em&gt;&lt;/a&gt;&lt;em&gt; (also called linear spaces), &lt;/em&gt;&lt;a title="Linear map" href="http://en.wikipedia.org/wiki/Linear_map"&gt;&lt;em&gt;linear maps&lt;/em&gt;&lt;/a&gt;&lt;em&gt; (also called linear transformations), and &lt;/em&gt;&lt;a title="System of linear equations" href="http://en.wikipedia.org/wiki/System_of_linear_equations"&gt;&lt;em&gt;systems of linear equations&lt;/em&gt;&lt;/a&gt;&lt;em&gt;. Vector spaces are a central theme in modern &lt;/em&gt;&lt;a title="Mathematics" href="http://en.wikipedia.org/wiki/Mathematics"&gt;&lt;em&gt;mathematics&lt;/em&gt;&lt;/a&gt;&lt;em&gt;; thus, linear &lt;/em&gt;&lt;a title="Algebra" href="http://en.wikipedia.org/wiki/Algebra"&gt;&lt;em&gt;algebra&lt;/em&gt;&lt;/a&gt;&lt;em&gt; is widely used in both &lt;/em&gt;&lt;a title="Abstract algebra" href="http://en.wikipedia.org/wiki/Abstract_algebra"&gt;&lt;em&gt;abstract algebra&lt;/em&gt;&lt;/a&gt;&lt;em&gt; and &lt;/em&gt;&lt;a title="Functional analysis" href="http://en.wikipedia.org/wiki/Functional_analysis"&gt;&lt;em&gt;functional analysis&lt;/em&gt;&lt;/a&gt;&lt;em&gt;. Linear algebra also has a concrete representation in &lt;/em&gt;&lt;a title="Analytic geometry" href="http://en.wikipedia.org/wiki/Analytic_geometry"&gt;&lt;em&gt;analytic geometry&lt;/em&gt;&lt;/a&gt;&lt;em&gt; and it is generalized in &lt;/em&gt;&lt;a title="Operator theory" href="http://en.wikipedia.org/wiki/Operator_theory"&gt;&lt;em&gt;operator theory&lt;/em&gt;&lt;/a&gt;&lt;em&gt;. It has extensive applications in the &lt;/em&gt;&lt;a title="Natural science" href="http://en.wikipedia.org/wiki/Natural_science"&gt;&lt;em&gt;natural sciences&lt;/em&gt;&lt;/a&gt;&lt;em&gt; and the &lt;/em&gt;&lt;a title="Social sciences" href="http://en.wikipedia.org/wiki/Social_sciences"&gt;&lt;em&gt;social sciences&lt;/em&gt;&lt;/a&gt;&lt;em&gt;, since nonlinear models can often be approximated by linear ones.&lt;/em&gt;"&lt;br /&gt;&lt;br /&gt;At Full Sail we focus mainly on vectors algebra (adding, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;subtracting&lt;/span&gt;, dot-products, projections, and so on) and how it applies to games. We really leverage the dot product its amazing how much it can do for you, being a math geek I get excited just thinking about it! We also do a lot with linear transformations (rotation, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;translation&lt;/span&gt;, and scaling matrices) we do a lot of matrix computations. And finally we use quaternions to do rotations, which everybody is scared of but are actually way &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;easier&lt;/span&gt; to deal with if you ask me and much safer because they avoid what is known as a &lt;a title="Gimbal Lock" href="http://en.wikipedia.org/wiki/Gimbal_lock"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Gimbal&lt;/span&gt; Lock&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The main theme of the class is the mechanics, everything you need to manipulate vectors and matrices. The secondary topic is how to use them in video games, but you are only tested on the mechanics. So &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;basically&lt;/span&gt; you can get away without learning much, mechanics are necessary but they don't mean much unless you know how to use Linear Algebra as a tool. So if you go through this class you take notes, you pay attention to the usage of these tools (because it is thoroughly covered) and you learn not only how do the mechanics but how to make the math work for you, then you can do some really cool things! And &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;that's&lt;/span&gt; the key to this class, the information can seem complicated and convoluted at times but don't quit taking notes or lose focus. The things you don't understand look up online or in the book to learn more about them (I have this book &lt;em&gt;Essential Mathematics for Computer Graphics&lt;/em&gt; by John Vince that turned out to be a good supplement).&lt;br /&gt;&lt;br /&gt;The Instructor (Richard &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Bahin&lt;/span&gt;) is an interesting guy, very animated, very good with math, and very hard to understand. He is from the Ivory Coast and has a thick french accent. It took me a while to be able to catch most of what he was saying. The actual math I could follow because it was math but the accent was a definite barrier to understanding the context. Over time though you learn to interpret &lt;em&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;bahin&lt;/span&gt; speak&lt;/em&gt; then things go pretty well.&lt;br /&gt;&lt;br /&gt;So the math is a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;powerful&lt;/span&gt; tool and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Bahin&lt;/span&gt; drives this home at every class, he always says video game programmers who are afraid of math are not video game programmers. Some people would debate that but I believe he is right, using the techniques from class I was able to do some pretty cool things that would have been &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;immensely&lt;/span&gt; complicated without linear algebra, with it they became trivial.&lt;br /&gt;&lt;br /&gt;I started a library of math functions for vectors and matrices, I've been using my library to put the math to practice and reinforce the what I've been learning in this class, programming, and anything to come really. I'm constantly tweaking and adding new functionality and sometimes re-writing pieces of the library. Just to demonstrate the power of the math I have used some very primitive Win32 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;API&lt;/span&gt; draw functions to draw a triangle then using the math I make it look like its in 3D. Now the built in draw functions are only meant to be for 2D but it was trivial to turn this into 3D with the power of quaternions.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Rotation example&lt;/em&gt; &lt;em&gt;(triangle rotation on an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;xyz&lt;/span&gt; axis, axis = (1,1,1)&lt;/em&gt;&lt;br /&gt;&lt;a href="http://home.cfl.rr.com/cblue/bin/rotation.exe"&gt;Rotation&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Same thing with a cool effect!&lt;/em&gt;&lt;br /&gt;&lt;a href="http://home.cfl.rr.com/cblue/bin/rotation2.exe"&gt;Rotation2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;We also learned about collision detection in this class. Again, we were not tested on this but obviously collision detection is very important, and hard to implement I might add. Here is another example, its not pretty but &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;that's&lt;/span&gt; not the point, this is just an example of what I have been able to accomplish using some of the math. So far the response to the collision is not smart I'm just trying to detect a collision then send the colliding object off in some other direction, no physics involved (yet) so its kinda interesting what happens to the balls when they are skewered by the ray.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Some collision Detection (this uses tons of vector math)&lt;/em&gt;&lt;br /&gt;&lt;a href="http://home.cfl.rr.com/cblue/bin/CollisionTest.exe"&gt;CollisionTest&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_16"&gt;Again&lt;/span&gt; all these examples were just some of the stuff I have been able to do with the math. Eventually we will cover this stuff in class but I just want to get a handle on it as soon as possible because to me the math is the most important part. And &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_17"&gt;that's&lt;/span&gt; about it so far for linear algebra, next posts are for for Programming 3 and Physics.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-1115546796981066313?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/1115546796981066313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=1115546796981066313' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/1115546796981066313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/1115546796981066313'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/08/linear-algebra-month-3.html' title='Linear Algebra - month 3'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-2970293313307982976</id><published>2008-07-14T10:05:00.000-07:00</published><updated>2008-07-14T10:34:34.472-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Future gamedev students beware'/><title type='text'>Programming 2 thoughts</title><content type='html'>So I finished the PG2 course, it was a very difficult course for some people when my group went in there was 14 of us, only 7 made it through. PG1 - PG3 are intentionally hard to pass, they call it the gauntlet, the purpose is to teach you programming and to fail anyone who is not serious about it, if you fail twice in any of these courses your out of the program for a year. This way Full Sail ensures that very few people can just skate by, which is good you do need to know how to program well to make a game. I wouldn't want a slacker on my team for finally projects, I will have enough to do I don't want to teach someone who never paid attention how to do stuff they should know how to do. However most of the people in our group studied very hard, and they still failed. So even with a lot of work if your just not getting the topic you can easily fail. From talking to other &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;gamedev&lt;/span&gt; students I have found that most people have to retake PG2, the good thing is &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;that's&lt;/span&gt; its free to retake the course if you fail for bad grades. You have to pay again if you fail for attendance (which &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;happened&lt;/span&gt; to two people). Most people get it the 2&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;nd&lt;/span&gt; time around, its better to spend the time learning than to rush ahead I think.&lt;br /&gt;&lt;br /&gt;So PG2 is over - yeah, I'm 2 days into PG3 now but I will just recap some PG2 topics. We covered Classes, Linked Lists, Queues, Public Inheritance, Dynamic memory with classes, and with inheritance, a lot of operator overloading, operator overloading with friends, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;bitwise&lt;/span&gt; operators, base conversion, Recursive functions and function pointers, and I think &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;that's&lt;/span&gt; about it. Of course there was a test everyday of class, for PG2 they alternated between programming tests and written tests.&lt;br /&gt;&lt;br /&gt;Overall the class was laid back and the instructor was very cool. The most &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;difficult&lt;/span&gt; topic to get down is probably the inheritance topic, a lot of new jargon is introduced and can get confusing so pay close attention and take lots of notes. Also one annoying thing, the final is based off of the book, not the lectures, if you didn't read the book you will probably do bad on the finally which is a ridiculous 40% of your grade (remember they want to fail you if your not putting in the effort). There are questions on the finally that assume you remember a class object from an example in the book and how it was used.&lt;br /&gt;&lt;br /&gt;Next post - linear algebra and some cool things I was able to do with.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-2970293313307982976?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/2970293313307982976/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=2970293313307982976' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/2970293313307982976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/2970293313307982976'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/07/programming-2-thoughts.html' title='Programming 2 thoughts'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-7218273316645700026</id><published>2008-06-16T11:06:00.000-07:00</published><updated>2008-06-19T12:44:45.027-07:00</updated><title type='text'>Programming 2 and Linear Algebra: Month 3</title><content type='html'>So I'm about half way through month 3 now and things are going good, finally getting into some cool stuff. Programming 2 is &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;insightful&lt;/span&gt; and challenging, linear algebra was slow to start but has finally started to become very interesting actually. Details follow...&lt;br /&gt;&lt;br /&gt;[&lt;em&gt;programming stuff&lt;/em&gt;]&lt;br /&gt;Programming 2:&lt;br /&gt;So programming 2 was challenging from day 1. The first thing you do after lecture is get kicked in the teeth with a sorting &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;algorithm&lt;/span&gt;. There is no easing into anything here, and very little explanation too, although assistance is there if you need it, figuring it on your own is more satisfying. After thinking the program through its not too bad to write, just a big change from programming 1 where things are kept very simple. In general the labs are challenging in PG2 but optional however you should do them because the next class will have a programming test or a written test having to do with concepts the labs and lectures went over. The big thing in PG2 that people seem to have a problem with though is the abstract nature of C++ classes - which if your new to programming can be hard to wrap you mind around. This is one thing that the book Thinking In C++ &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;excels&lt;/span&gt; at teaching. Also the new syntax that's involved, especially when to use &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;const&lt;/span&gt; or non &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;const&lt;/span&gt; functions (another thing Thinking in C++ covers very well). I guess overall there is a lot to remember with classes.&lt;br /&gt;Even though we have learned a lot about classes its not very new to me, the fun stuff has to be Linked Lists and Queues. Although I have messed with them I was never really forced to learn them inside out. So really memorizing their structure and getting into the nuts of bolts has been great (its a programmer thing) cant wait for more.&lt;br /&gt;&lt;br /&gt;Linear Algebra&lt;br /&gt;Now this is getting cool, it started off really dull with lots of mechanics on multiplying adding subtracting vectors and matrices and using the cross product. We did learn a cool method to solve a matrix called the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Cramer&lt;/span&gt; Method which is more complicated than &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;Gaussian&lt;/span&gt; method (if your familiar) but &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Cramer&lt;/span&gt; method always has a finite number of computations and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;Gaussian&lt;/span&gt; could go on infinitely (or so they say) I do know that &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;Gaussian&lt;/span&gt; method can encounter some major floating point problems probably more so in a video game were you need to balance speed and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;accuracy&lt;/span&gt;. Anyways, its really getting interesting now we are learning transformations and how to build a transform matrix &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;which&lt;/span&gt; is literally what you use to move things around in the video game, rotate things and scale them. We are learning reflections off a surface and refractions, its way cool, really awesome application of those years of math and I'm totally digging it. Then we are combining that with writing our own c++ library of math functions so its really an awesome class I just wish it were longer. Actually it kinda is longer next month I start physics which is really just an extension of this class &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;because&lt;/span&gt; we will use matrices to do the math of collision detection and what not. So the class so far is not to hard there is a lot to do but its not difficult, it is stuff that you can't afford to forget though it'll be very important when we go to get a job and build our final projects.&lt;br /&gt;&lt;br /&gt;[&lt;em&gt;future students&lt;/em&gt;]&lt;br /&gt;This class is not to bad as it is but if you really want to get everything out of it &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;that's&lt;/span&gt; possible I would do some vector calculus and calculus of 3d surfaces. I have a good resource for this - I learned with &lt;em&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Multivariable&lt;/span&gt; Calculus concepts and contexts&lt;/em&gt; by James Stewart. Get the 2&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;nd&lt;/span&gt; edition (its cheaper and it's what they use in the video lectures) and then use these Video Lectures - &lt;a href="http://courses.ncsu.edu/ma242/common/media/OutlineOfLectures.html"&gt;http://courses.ncsu.edu/ma242/common/media/OutlineOfLectures.html&lt;/a&gt; these lectures are phenomenal and will allow you to really dig into the Linear Algebra book and go further than whats covered in class. I would at least go through lectures 1- 21 then hit 34 - 36 on spherical and cylindrical coordinates (very important). &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_16"&gt;This&lt;/span&gt; should give a good base to understand 3d math.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;So whats going on outside of school?&lt;/strong&gt;&lt;br /&gt;Well lets see, things are expensive here. Gas is just shy of $4/gallon. Its staying very warm and muggy. We went to the beach again, its was clear blue seas but the water was warmer than before and there were critters out there. Something grabbed Tammy's hand and scratched it up - she thinks it was a crab - now she is paranoid, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;pssh&lt;/span&gt;, like there is anything in the ocean that could hurt you! Also the beaches are getting packed now that summer is on, can't wait till September it should slow down again. On that same beach trip we happened to see &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_18"&gt;NASA&lt;/span&gt; launch a shuttle and I must say - it was amazing to see that huge rocket dwindle into space just something awesome about it. If you didn't know &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_19"&gt;Cocoa&lt;/span&gt; beach is right next to the Kennedy Space Center, when you see all those videos of the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_20"&gt;astronauts&lt;/span&gt; on parade after a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_21"&gt;successful&lt;/span&gt; space mission that's Cocoa beach, I've been watching the new series on Discovery called "When We Left Earth" it has a lot of Cocoa Beach in it, pretty cool. Not too much else going on that I can think of right now, just been enjoying the time, working hard, hanging out, and seeing some movies (don't see &lt;em&gt;The Happening&lt;/em&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;btw,&lt;/span&gt; it was so awful it was funny). Well thats about it for now, post questions and I will answer them - later!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-7218273316645700026?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/7218273316645700026/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=7218273316645700026' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/7218273316645700026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/7218273316645700026'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/06/programming-2-and-linear-algebra-month.html' title='Programming 2 and Linear Algebra: Month 3'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-8039408341738369690</id><published>2008-05-26T15:29:00.000-07:00</published><updated>2008-05-26T17:00:36.120-07:00</updated><title type='text'>The Back Country</title><content type='html'>So me and Charlie are way bored with walking behind the apartments and being confined with the narrow &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;uhhhh&lt;/span&gt;&lt;/span&gt; confines of the dog park. So, I happened to read about this place called the Big Little Econ State Forest &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;that's&lt;/span&gt; about 20 minutes away, not a long ways by time but it feels a whole world away - which is fantastic. The preserve gets its name due to the fact that the Little &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Econlockhatchee&lt;/span&gt;&lt;/span&gt; river and the Big &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Econlockhatchee&lt;/span&gt;&lt;/span&gt; river meet here. The park has several thousands of square miles that have been roped off to preserve this unique environment, being new to Florida I thought it was totally awesome. Very dense primary and secondary jungle growth here with spooky moss covered creek inlets in places and the river itself is an eerily dark and deep river. However I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;don't&lt;/span&gt; think the locals think twice about swimming it, nobody seems to care much about gators around here. They say most gators are too small to be threat - but there is always that chance a big one might be lurking just beneath the surface. Oh and another nice thing about the park, there are actually features to the landscape, its not just a flat plot of land. It would be great to mountain bike if it weren't for the very narrow trails and the unfathomable mass of spider webs you would collect on your face. Yes there are tons of them I took a lot of them out using my face just by hiking through the place. I went about 3 miles (round trip) took about two hours there and back again. Oh and two of us went in, but 8 of us came out. Me Charlie and 6 ticks - I hate ticks - nasty little bugs.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Tammy is visiting her brother in Key West so &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;that's&lt;/span&gt; why its just me and Charlie on this little adventure. She also has the camera I think so I took these pictures on my phone.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5204821670313158306" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_jkvCDrLdZPI/SDs9u5pFZqI/AAAAAAAAAIU/jVuQB3EOmZw/s400/mossy+tree+trunk.jpg" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5204821661723223698" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_jkvCDrLdZPI/SDs9uZpFZpI/AAAAAAAAAIM/brxNNHb9koc/s400/jungle+water.jpg" border="0" /&gt;&lt;/p&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5204821657428256386" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_jkvCDrLdZPI/SDs9uJpFZoI/AAAAAAAAAIE/7o7ZbTx1JdA/s400/jungle+vista.jpg" border="0" /&gt;&lt;/p&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5204821653133289074" 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href='http://www.blogger.com/video-play.mp4?contentId=798a071cdddcf12b&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=ab48730b8f22869a&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/8039408341738369690/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=8039408341738369690' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/8039408341738369690'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/8039408341738369690'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/05/back-country.html' title='The Back Country'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_jkvCDrLdZPI/SDs9u5pFZqI/AAAAAAAAAIU/jVuQB3EOmZw/s72-c/mossy+tree+trunk.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-4939342471380013746</id><published>2008-05-26T14:37:00.000-07:00</published><updated>2008-05-26T15:25:50.958-07:00</updated><title type='text'>Programming 1 - programming test [warning: this blog contains mild programming language]</title><content type='html'>So I took the "programming" programming test on Saturday, so far all the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;quizzes&lt;/span&gt; have been written, but with this tests you are given a task to build a program from scratch. The goal is to create the game Connect Four, all on the text based console. But one catch is that the teacher has &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;already&lt;/span&gt; written the "calling" program aka "main" so you have to write the program to fit the way he is calling it in his program. It was challenging to do, took me about 2 hours to finish the core of the program then I messed around with the extra credit which was very challenging. I did figure it out - some in class and the rest when I was driving home from the test. It's pretty well documented that most ideas come to you when your relaxed and a test environment is not very relaxing.&lt;br /&gt;&lt;br /&gt;Over all I think I did well, I cant say the same for a lot of the other students who are brand new to programming, you could tell they were really sweating. There are so many little things that aren't &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;necessarily&lt;/span&gt; related to the code we've been learning that can help you succeed in the class and on the test. If you know how to think in code and have some experience debugging code and working within the visual studio things will get a lot easier.&lt;br /&gt;&lt;br /&gt;For instance one student who is brand new to coding was having major problems because he couldn't figure how to debug his code during the test. This was due to the fact that the teachers code was &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;already&lt;/span&gt; written, he couldn't just run the debugger &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;because&lt;/span&gt; there were all kinds of functions that the teachers code was calling that he [the student] had not created. Thus this alone would create all kinds of errors. I got around this just by commenting the teachers code out. Creating my behind the scenes code then &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;un-commenting&lt;/span&gt; the corresponding piece a line at a time. Just knowing this allowed me to create the program with a lot less stress. Also I could have created a mock environment to test my code before putting into the real program, which is another technique that's very handy for testing code. These an many other tricks are things you learn just playing with programming, thinking of something you would like to building then building it. It just can't be taught in class room environment.&lt;br /&gt;&lt;br /&gt;[&lt;em&gt;Future students&lt;/em&gt;]&lt;br /&gt;So if you want to go through the game developing course at Full Sail and are new to programming I would pick up a C++ for dummies book, read it, and WRITE CODE. It's not going to help you to just buy it and it wont help much if you just read it you gotta get your hands dirty. In fact you might as well buy the book we are using in class which is: C++ Primer Plus - fifth edition by Stephen Prata. Its a good book, easy to read (for a programming book) and pretty extensive in the topics covered. Also my favorite programming book is Thinking in C++ by Bruce Eckel [BTW the e-version is free - &lt;a href="http://www.mindview.net/Books/DownloadSites/"&gt;http://www.mindview.net/Books/DownloadSites/&lt;/a&gt;]. It's wonderfull book that really does what it says it gets you thinking in C++. It teaches more than just code it teaches how to write safe code, it teaches a lot of little caveats that most books don't mention because they are a bit esoteric. Or so it seems till you run into a wall where knowing some of this behind the scenes info can get you unstuck or put you on the track to get unstuck.&lt;br /&gt;&lt;br /&gt;[BEWARE]&lt;br /&gt;If you go to Full Sail and you fail the Programming 1 or the Calculus Trig twice they will pull you out of the program and you either have to switch degrees or go home :(.&lt;br /&gt;&lt;br /&gt;This fate is easy to avoid by taking the time and prepping for the math and programming. If you are passionate about this career than it should be no problem to find the motivation to do this. If you do have a problem finding motivation to program or to learn some math then maybe you should look at the newly launched Game Art  bachelors degree program, still dealing with games just not all the code. But the nice thing about coding is that it pays better, so if you love to code and you love math then make it your job and be ready before you get here.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-4939342471380013746?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/4939342471380013746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=4939342471380013746' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/4939342471380013746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/4939342471380013746'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/05/programming-1-programming-test-warning.html' title='Programming 1 - programming test [warning: this blog contains mild programming language]'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-8585166816509343635</id><published>2008-05-16T14:19:00.000-07:00</published><updated>2008-05-16T15:01:58.950-07:00</updated><title type='text'>Math Man Goes Surfing</title><content type='html'>So a few things going on. Went body boarding, got my first check, setup a bank account here, got a replacement hard drive for my HP, and saw a HUGE alligator!!!&lt;br /&gt;&lt;br /&gt;Yeah so we went to the beach again stayed there pretty much all day, went swimming and boogie boarding on our new boogie boards (only the best from Target). It was awesome, it was about 80 degrees (just pristine weather on coaco beach) the waves were huge. Coaco Beach is an awesome place, I think if I ever lived there I would pretty much lose all touch with reality and the rest of the world cause nothing matters when  your hanging out on the beach down there, its awesome!&lt;br /&gt;&lt;br /&gt;Also on the way down to the beach we saw a HUGE alligator just meandering along in the grass next to the highway, this was a big sucker at least 6 feet long and fat, big head, fat body, I was amazed. Its weird though when you tell the locals you saw a huge alligator they just kinda look at you and say "uh huh,  you see them around" like its no big deal. I don't think a giant pre-historic reptile that fears nothing, would eat you without a second thought, and is scooting down the road like he owns the place is anything to be blas'e about but thats just me I guess.&lt;br /&gt;&lt;br /&gt;So in other news, we got our first checks in (yeah! its nice) and I setup and account at Wachovia today, also my laptop starting coming up with a SMART error, which means [geek alert] that the bad blocks limit has been exceeded and an eminant failure is soon to come. I called HP and it was no sweat getting a hard drive sent out (SMART errors are easy to diagnose). Now as soon as this post is posted I'm going to pop in and restore from backup (FUN!).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;u&gt;Note to Future Students:&lt;/u&gt;&lt;/strong&gt;&lt;br /&gt;Back up your hard drives! If you loose a program that you've been writing for a week and its due tomorrow your are SCREWED! There just isn't time in this school for major delays, you will end up failing the class which is very easy to do at Full Sail. Things are so fast paced and they have such high standards its very easy to crash and burn on a class, it happens al lthe time in fact its normal here. Half the tests I have taken I wasn't really ready for, I didnt even realize there was going to be a test. Most people are caught of guard by the speed of things around here, so lost data is the last thing you need. What can you do to fix this? Easy, just get and external USB drive at least 200GB and back up to it (a full system backup) using the built in windows backup [Start -&gt; Programs -&gt; Accessories -&gt; System Tools -&gt; Backup] If your in game &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;dev&lt;/span&gt; and you have an HP laptop, then be sure to create the DVD backup (it asks you to do this automatically). This will let you put your OS back on the system, then you can restore your most recent settings using the full system backup on the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;USB&lt;/span&gt; drive.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-8585166816509343635?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/8585166816509343635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=8585166816509343635' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/8585166816509343635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/8585166816509343635'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/05/math-man-goes-surfing.html' title='Math Man Goes Surfing'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-3723846076095787471</id><published>2008-05-14T07:09:00.000-07:00</published><updated>2008-05-15T10:45:52.424-07:00</updated><title type='text'>Month 2</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_jkvCDrLdZPI/SCr0x-fSqBI/AAAAAAAAAHs/6BbRhsB9O7c/s1600-h/Sunrise+003.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5200237859177670674" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_jkvCDrLdZPI/SCr0x-fSqBI/AAAAAAAAAHs/6BbRhsB9O7c/s400/Sunrise+003.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;So another month is underway, this month its &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Calc&lt;/span&gt;-Trig and Programming 1. I have a transfer credit for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;calc&lt;/span&gt; and trig so I've been auditing the class helping others with the homework assignments (which are liberal).&lt;br /&gt;&lt;br /&gt;A word about the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;calc&lt;/span&gt; and trig class:&lt;br /&gt;This class is insane, a lot of the students had some algebra several years ago in high school, did some review to pass the entrance exam, and now in the course of one day in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;calc&lt;/span&gt; trig class are expected to differentiate using the power rule, product rule, and quotient rule. Now they are able to do it, it isn't pretty but they get it done. I had 16 weeks of trig and 16 weeks of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;pre&lt;/span&gt;-cal before I ever touched &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;calc&lt;/span&gt;-1 and even then it wasn't till about 6 weeks into the course that we covered the product rule and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;quotient&lt;/span&gt; rule. Lets just say I'm really glad I took my time with the math, I have a feeling will continue to serve me far beyond this school.&lt;br /&gt;&lt;br /&gt;[So to anyone reading this blog that is thinking about going to Full Sail, I would &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;recommend&lt;/span&gt; at least doing some self study over trig and calculus 1 material, this will help you a lot.]&lt;br /&gt;&lt;br /&gt;Programming 1:&lt;br /&gt;This class is much more laid back than &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;calc&lt;/span&gt;, its difficult for the people who have never had programming before but its not so rushed that you miss all the details of programming. So far the topics have been review for me with nuggets of new insight dispersed throughout the lectures. So it's been pretty good overall, I'm learning some new things while reviewing a lot of old things.&lt;br /&gt;&lt;br /&gt;This month the schedule is Tue, Thur, Sat 5PM to 1AM and Wed, Friday 9AM to 5PM.&lt;br /&gt;&lt;br /&gt;It's time to hit the surf, will post again later!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-3723846076095787471?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/3723846076095787471/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=3723846076095787471' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/3723846076095787471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/3723846076095787471'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/05/month-2.html' title='Month 2'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_jkvCDrLdZPI/SCr0x-fSqBI/AAAAAAAAAHs/6BbRhsB9O7c/s72-c/Sunrise+003.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-3562777809305622442</id><published>2008-04-28T21:06:00.000-07:00</published><updated>2008-04-28T21:28:26.002-07:00</updated><title type='text'>1st month</title><content type='html'>So I've almost completed the first month, only have two classes left in each course. So what I have learned? Well, I've learned a lot about creating games. At least all the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;pre&lt;/span&gt;planning stuff before you even start to code anything. It has been insightful and its been fun.&lt;br /&gt;&lt;br /&gt;There has been a lot of work that goes into group efforts, kinda like at Dell when I would have to corral people and coordinate efforts to get parts replaced or a bunch of servers repaired. Now I have to coordinate with a lot of people to get a robot costume built, sound effects worked out, Power Point content consistent.&lt;br /&gt;&lt;br /&gt;In my ever so serious career at Full Sail the most note worthy things I have done so far are dress up as robot - with my own custom made sound effects, and create a very crude 2D animation of an owl biting the head off a rat to demonstrate the kind of sound effects our game could potentially have.&lt;br /&gt;&lt;br /&gt;I'm still waiting on video of the robot, its the craziest thing you've ever seen&lt;br /&gt;&lt;br /&gt;I do have the rat snack though so without further &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;delay&lt;/span&gt;...&lt;br /&gt;&lt;br /&gt;Make sure you have your sound turned up, so you can hear the totally awesome CRUNCH!&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-630cd91c2159dde7" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v2.nonxt4.googlevideo.com/videoplayback?id%3D630cd91c2159dde7%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331743246%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D386B6749B4E7EB7FC68F7E446F8662210CCFCA2D.EA6E09FADDFEEE0C62154698786999523E20FF9%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D630cd91c2159dde7%26offsetms%3D5000%26itag%3Dw160%26sigh%3DTP30RPVC2qOzaDgRMzAD-QXWd4c&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v2.nonxt4.googlevideo.com/videoplayback?id%3D630cd91c2159dde7%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331743246%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D386B6749B4E7EB7FC68F7E446F8662210CCFCA2D.EA6E09FADDFEEE0C62154698786999523E20FF9%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D630cd91c2159dde7%26offsetms%3D5000%26itag%3Dw160%26sigh%3DTP30RPVC2qOzaDgRMzAD-QXWd4c&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-3562777809305622442?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=630cd91c2159dde7&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/3562777809305622442/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=3562777809305622442' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/3562777809305622442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/3562777809305622442'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/04/1st-month.html' title='1st month'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-1498966508188427575</id><published>2008-04-18T15:41:00.000-07:00</published><updated>2008-04-18T16:43:08.217-07:00</updated><title type='text'></title><content type='html'>Went to the beach again yesterday, saw some big waves. There was several people out there surfing and wakeboading.&lt;a href="http://3.bp.blogspot.com/_jkvCDrLdZPI/SAkwjsnJxiI/AAAAAAAAAG0/yIjxvlXXdrk/s1600-h/P1010231.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5190733435350140450" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_jkvCDrLdZPI/SAkwjsnJxiI/AAAAAAAAAG0/yIjxvlXXdrk/s400/P1010231.JPG" border="0" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_jkvCDrLdZPI/SAkxjMnJxlI/AAAAAAAAAHM/eXbH3NezXts/s1600-h/P1010237.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5190734526271833682" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_jkvCDrLdZPI/SAkxjMnJxlI/AAAAAAAAAHM/eXbH3NezXts/s400/P1010237.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://3.bp.blogspot.com/_jkvCDrLdZPI/SAkxzsnJxmI/AAAAAAAAAHU/tt5h38McvnE/s1600-h/P1010244.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5190734809739675234" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_jkvCDrLdZPI/SAkxzsnJxmI/AAAAAAAAAHU/tt5h38McvnE/s400/P1010244.JPG" border="0" /&gt;&lt;/a&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-ef8ac3d970316b2a" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v14.nonxt8.googlevideo.com/videoplayback?id%3Def8ac3d970316b2a%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331743246%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DC2CC8F8DBDDC2B2B4171B936C6C105338222CDB.6C06D2E6D2EA2B14ADF498D005CDC76FDA999CF6%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Def8ac3d970316b2a%26offsetms%3D5000%26itag%3Dw160%26sigh%3DKGAIK5sOQDdQsji_j_LWizTIv0A&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v14.nonxt8.googlevideo.com/videoplayback?id%3Def8ac3d970316b2a%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331743246%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DC2CC8F8DBDDC2B2B4171B936C6C105338222CDB.6C06D2E6D2EA2B14ADF498D005CDC76FDA999CF6%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Def8ac3d970316b2a%26offsetms%3D5000%26itag%3Dw160%26sigh%3DKGAIK5sOQDdQsji_j_LWizTIv0A&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-1498966508188427575?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=ef8ac3d970316b2a&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/1498966508188427575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=1498966508188427575' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/1498966508188427575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/1498966508188427575'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/04/went-to-beach-again-yesterday-saw-some.html' title=''/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_jkvCDrLdZPI/SAkwjsnJxiI/AAAAAAAAAG0/yIjxvlXXdrk/s72-c/P1010231.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-5152348109917536282</id><published>2008-04-17T12:21:00.000-07:00</published><updated>2008-04-17T13:11:47.727-07:00</updated><title type='text'>Its all game stories and BS</title><content type='html'>And by BS I mean &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;Behavioral&lt;/span&gt; Science.&lt;br /&gt;&lt;br /&gt;So I'm actually half way through my first two classes at Full Sail. So far English Comp/Game Doc is the best class. BS is a little odd, some things are &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;helpful&lt;/span&gt;, some things are unexpected from a psychology class.&lt;br /&gt;&lt;br /&gt;So the game doc class is way cool. The idea in this is class is to create the all the story, character, and level content that will go into a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;hypothetical&lt;/span&gt; game. On day one you start by creating some basic elements. They give you the game genre (My team got "action &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;adventure&lt;/span&gt;") then you get three very random objects, we got a key chain with a bird head (it was just a toy not a real bird head), a pink plastic barbie purse, and a tiny plastic &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;cylinder&lt;/span&gt; with a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;magnifying&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;lens&lt;/span&gt; at one end. From these three objects you must abstract you game idea, and it has to be done in about an hour and half - it sounds insane but it was really fun. We were all skeptical that we could come up with a game that was interesting  but its evolved into something &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;that's&lt;/span&gt; really cool. It has personified animals in the game and somehow it's ended up having a story line and characters similar to star wars. It been fun fleshing out the characters and then seeing what other people develop and how they tie it to the main story. We've been learning about how to present the documentation in a way that's useful for the artists, marketers, executives and so on. This way everyone making the game can gleam the things they need from the document.&lt;br /&gt;&lt;br /&gt;Its been fun learning how developers created story in some of my favorite games like half life, splinter cell, Max Payne, even Mario. The teacher discusses all the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;techniques&lt;/span&gt; that have been developed and what works and what doesn't. The major problems the industry has trouble with, like developing characters that are 3D or round, most all games characters are 2D or flat. Most characters &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;don't&lt;/span&gt; arc, like in a movie or book, they &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;don't&lt;/span&gt; really go through hardship and trial then learn from that. If the do its very hard to relay this to the player. There is no way to learn their personality as intimately as in a book. These are all challenges that no one was figured out how to effectively overcome and our instructor challenges us with finding a better way.  You really get the sense that telling stories in video games is a craft still in its infancy, and in fact it is, its exciting though there is a lot of room out there to progress the art.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;To future students&lt;/u&gt;: This class is being broken into two parts now, English Comp &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;traditional&lt;/span&gt; style and Game Documentation. This will allow a more in depth approach to designing the game story, characters, levels and so forth. This will be a good thing.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;Behavioral&lt;/span&gt; Science, while not my favorite, has its &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;benefits&lt;/span&gt;. I've learned some interesting things about stress at Full Sail and how to handle it which has been helpful. The class so far is really easy, you get a book but its never required to read it, instead of reading the book we just use Power Point slides from class and all tests are based on them. Mostly this class seems to focusing on having you interact with people and get to know them, the big assignment is to work with your assigned group to come with a presentation, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;basically&lt;/span&gt; a skit, to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;demonstrate&lt;/span&gt; one of the concepts from class. This is a bit &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_16"&gt;weird&lt;/span&gt;, I wasn't too excited about doing it but it does force people to work with others from different degree programs so you end up getting some good contacts in other degrees.&lt;br /&gt;&lt;br /&gt;Culture shock - So getting up every day and designing stories for fairy tale kingdoms, skits for &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_17"&gt;psychology&lt;/span&gt;, playing games for research, going to club meetings on modding the latest &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;RPG&lt;/span&gt; game, and hanging out with people &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_19"&gt;who's&lt;/span&gt; idea of a full day is 8 hours of World Of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;Warcraft&lt;/span&gt; is to say the least a major, major, MAJOR change. It's been strangely difficult to get in sync with this, I keep finding myself distancing myself so that I can clear my head and be ready to work. But this is the work! Crazy. It seems to be &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_21"&gt;successful&lt;/span&gt; here you have to be really creative, really social, and work really hard and maybe not even that creative just social and work hard. It's definitely not the typical school, for better or worse, and when I start to take myself to seriously I have to remember that "hey, I'm making video games" its &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;ok&lt;/span&gt; if I have to help design a skit for &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_23"&gt;psychology&lt;/span&gt; class, or whatever.&lt;br /&gt;&lt;br /&gt;So &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_24"&gt;that's&lt;/span&gt; the summary for the past 2 weeks&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-5152348109917536282?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/5152348109917536282/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=5152348109917536282' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/5152348109917536282'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/5152348109917536282'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/04/its-all-game-stories-and-bs.html' title='Its all game stories and BS'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-7850071174844968431</id><published>2008-04-07T16:38:00.000-07:00</published><updated>2008-04-07T17:30:01.201-07:00</updated><title type='text'>Orientation, More money saved, The beach</title><content type='html'>&lt;div&gt;So I completed orientation last Friday. It was long, cold, and I was hungry. The main feeling that I brought away from it was, that Full Sail is very serious about you following rules, showing up on time, and being honest. They exact stiff penalties for breaking the rules or acts of disparaging character. For example, they said one student in the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;gamedev&lt;/span&gt; course had asked another student for some help on a coding lab. The other student had &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;all ready&lt;/span&gt; done the lab and shared code on a disk, that disk was passed around and code was copied. They were caught &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;plagiarizing&lt;/span&gt;, and those that just copied the code were suspended a month, had to pay to retake the course and lost out on living expenses. Those who copied and shared it were suspended for 2 months and had to pay to retake the course. The course cost about 9K. The lady at orientation said they use software to compare your code with code from other students to verify its original. So they are a little more high tech than most universities.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;After Orientation I picked up my books with the other students in my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;gamedev&lt;/span&gt; class. We arranged a get together and do what gamers do, we played halo-3, Gears of War, Call of Duty 4, so on and so forth.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;More Money Saved!&lt;/div&gt;&lt;div&gt;I've been studying like crazy to take the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Calc&lt;/span&gt; and Trig test-out exam and its been good to go back over everything, however, I got an email this morning and they notified me I now had a transfer credit for for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Calc&lt;/span&gt; and Trig so I accepted the credit. I no longer have to take the test and I got the credit, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;whoohoo&lt;/span&gt;!&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;To the Beach&lt;/div&gt;&lt;div&gt;So off to the beach we went, I had my transfer credit it was time to unwind. It was great, partly cloudy, 78 degrees. The sand was fine, the water was cold and it only took about 45 minutes to get there.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5186657675469819042" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_jkvCDrLdZPI/R_q1rP3ujKI/AAAAAAAAAFU/g4CSv5uySJ4/s400/Cocoa+Beach+4-08+001.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5186657679764786354" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_jkvCDrLdZPI/R_q1rf3ujLI/AAAAAAAAAFc/RyKhi9v5ndo/s400/Cocoa+Beach+4-08+006.jpg" border="0" /&gt; &lt;img id="BLOGGER_PHOTO_ID_5186661021249342674" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_jkvCDrLdZPI/R_q4t_3ujNI/AAAAAAAAAFs/dAFIPu7Vl48/s400/Cocoa+Beach+4-08+010.jpg" border="0" /&gt;&lt;img id="BLOGGER_PHOTO_ID_5186661029839277282" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_jkvCDrLdZPI/R_q4uf3ujOI/AAAAAAAAAF0/wa-9nFyPto8/s400/Cocoa+Beach+4-08+012.jpg" border="0" /&gt; &lt;img id="BLOGGER_PHOTO_ID_5186664852360170738" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_jkvCDrLdZPI/R_q8M_3ujPI/AAAAAAAAAF8/Oim2on1ITrA/s400/Cocoa+Beach+4-08+008+blog.JPG" border="0" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-7850071174844968431?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/7850071174844968431/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=7850071174844968431' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/7850071174844968431'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/7850071174844968431'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/04/orientation-more-money-saved-beach.html' title='Orientation, More money saved, The beach'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_jkvCDrLdZPI/R_q1rP3ujKI/AAAAAAAAAFU/g4CSv5uySJ4/s72-c/Cocoa+Beach+4-08+001.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-710980514392075830</id><published>2008-04-03T16:47:00.000-07:00</published><updated>2008-04-03T17:41:07.683-07:00</updated><title type='text'>Updates and random stuff</title><content type='html'>So tomorrow is orientation, my class will get there at 8:30am, we will get our game developing laptops, and I'm sure there will be tons off hoopla with prizes, live shows, gun shows, no shows, mimes, guys juggling flaming torches, students bursting into spontaneous song and dance,  you know the usual stuff.&lt;br /&gt;&lt;br /&gt;Anyhow, I'm excited to get this thing started, time just seems to be crawling by the closer I get to the start date.&lt;br /&gt;&lt;br /&gt;I found &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;Tuesday&lt;/span&gt; that there will be at most 14 people in my game &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;dev&lt;/span&gt; class. This is a small class by normal standards but the assistant instructor said that one year they had just two people in a single class. He also said that the class format usually has 4 hours of lecture, then 4 hours of doing &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;exercises&lt;/span&gt; on what the lecture covered with instructors present to help.&lt;br /&gt;&lt;br /&gt;I didn't really get to meet anyone but they looked to mostly be older, around my age I think. The one guy I did talk to, cause we both finished the test at the same time, was fresh out of high school. A good guy, mature for his age and a nerd - &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;c'mon&lt;/span&gt; what would you expect. Actually most of the class looks Mac nerdy not PC nerdy, or nerdy in a trendy way.&lt;br /&gt;&lt;br /&gt;Speaking of trendy nerds, this school is a nerd show case on steroids. You know the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;stereotypes&lt;/span&gt; from all those high school movies, this is where they come when not shooting movies. There are the aspiring audio engineers, they wear all the latest trends with all the new &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;tweaks&lt;/span&gt;, all the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;bling&lt;/span&gt;, all the slang (when you see a huge group of them all sporting the same looking getup trying so hard to be different in a group of people that all look the same its  great irony, pretty funny - will try to get some pictures). Then there are the animators, the digital art people, visual art and such. &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;Basically&lt;/span&gt; you get three choices of hair-do. You can go mo-hawk, bald, or ponytail (this goes men and women). You hair must be black, you are &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;allowed&lt;/span&gt; fire red highlights. Grungy clothing is expected, blacks and grays are encouraged, but a little quirky &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;panache&lt;/span&gt; is &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;ok&lt;/span&gt; (like red converse sneakers, white suspenders, or full face and head &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;tattoo&lt;/span&gt;).&lt;br /&gt;&lt;br /&gt;Then there are the developers, this group ( my group) stands out in the same way a dodge neon would stand out in a line up with &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;Lamborghini&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;diablos&lt;/span&gt;. We are quite extra ordinary. My people try to blend in but we end up sticking out &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;in spite&lt;/span&gt; of our strategic clothing choices of blue jeans, new balance sneakers, and subtly faded striped polo t-shirts.&lt;br /&gt;&lt;br /&gt;Needless to say its fun place to go a peruse the halls. Just don't let the art people see you with a PC laptop, they will take you out back and beat you with it (I hear they have lost a lot of good programmers).&lt;br /&gt;&lt;br /&gt;Well I'm excited to see how it goes tomorrow will update then, later people!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-710980514392075830?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/710980514392075830/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=710980514392075830' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/710980514392075830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/710980514392075830'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/04/updates-and-random-stuff.html' title='Updates and random stuff'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-3319210637375231570</id><published>2008-04-02T13:32:00.000-07:00</published><updated>2008-04-03T16:46:09.707-07:00</updated><title type='text'>Registration</title><content type='html'>So it turns out registration was today, somehow I had it fixed on the 3rd. Anyways I showed a little late but it was no problem I got all my other little papers in and processed, got my new badge, and took the math skills assesment test.&lt;br /&gt;&lt;br /&gt;The test was easy no worries there. For those who happen upon this blog the test contained, simple orders of operations problems, simple algebra, some graphing including one rational function, simplfying including one rational function and some other pishposh.&lt;br /&gt;&lt;br /&gt;The more important tests are coming up on friday, placement tests for trig and calc will be given. Hopefully I can test out of those courses and save myself some more money.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-3319210637375231570?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/3319210637375231570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=3319210637375231570' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/3319210637375231570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/3319210637375231570'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/04/orientation.html' title='Registration'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-1299941133571415575</id><published>2008-04-01T13:05:00.000-07:00</published><updated>2008-04-01T13:12:10.197-07:00</updated><title type='text'>Free Money!</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_jkvCDrLdZPI/R_KVuf3ujJI/AAAAAAAAAFM/fvbx79RSVwk/s1600-h/money.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184370747118619794" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_jkvCDrLdZPI/R_KVuf3ujJI/AAAAAAAAAFM/fvbx79RSVwk/s400/money.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Cha&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Ching&lt;/span&gt;! I just got a call from my admissions rep it looks like my merit scholarship form (and all the math and programming I've done over the years) really paid off. They decided to award me not the typical $3000 scholarship but a $5000 dollar scholarship. Sylvia (one of my &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;admissions&lt;/span&gt; reps) says this is one of the larger scholarship awards they give out. The &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;total&lt;/span&gt; money they give out is 10 grand so I captured half of that. &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;That's&lt;/span&gt; pretty awesome and I'm honored by the vote of confidence.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-1299941133571415575?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/1299941133571415575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=1299941133571415575' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/1299941133571415575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/1299941133571415575'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/04/free-money.html' title='Free Money!'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_jkvCDrLdZPI/R_KVuf3ujJI/AAAAAAAAAFM/fvbx79RSVwk/s72-c/money.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-1038716179430293768</id><published>2008-03-31T08:58:00.000-07:00</published><updated>2008-03-31T10:12:08.217-07:00</updated><title type='text'>Getting the feel of things</title><content type='html'>Ok so its officially been 1 week and a day now in Florida and so far so good. &lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We moved everything in and went to work painting and generally just spiffing the place up a bit, also bought a washer and dryer.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Started learning the lay of the land finding good mexican food, found that the mexican seafood is awesome (I'm getting hunrgy just thinking about it)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The apartments are real quite and there are a lot of dog people and that makes me happy, in fact I'm very suprised at how many people are ok with dogs I've never had so many strangers come up and say high to charlie.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The most annoying thing so far is the traffic, it gets packed real quick and it seems all the major express ways are toll roads and expensive toll roads at that, there seems to be a toll every 2 miles or so its completely ridiculous.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;On the plus side the weather has been great so far, hasn't gotten over 80. The area has a good feel, very tropical looking which is a nice change. Charlie thinks she's on vacation, there are so many lizards and squirrels to chase and new things to sniff, she won't leave us alone about going back outside.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So about Full Sail, we went to a behind the scenes tour yesterday and got to talk with several of the Game Development instructors. They tried to scare people with annoucements of the amount of math involved and nudge them toward an art program but of course that just got me more excited. They said things that I have been saying for years like - collision detection is hard, and - you describe everything through math, and - it takes a lot of problem solving skills. Sounds like fun to me.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So orientation is on the 3rd, I will definitely update then.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Here are some pictures of the apartment and stuff&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_jkvCDrLdZPI/R_ERlf3ujEI/AAAAAAAAAEk/DxE7WzHC7ig/s1600-h/P1010210.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5183943981988219970" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_jkvCDrLdZPI/R_ERlf3ujEI/AAAAAAAAAEk/DxE7WzHC7ig/s400/P1010210.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Here is the office&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_jkvCDrLdZPI/R_ESCv3ujFI/AAAAAAAAAEs/rdYif-zzHEE/s1600-h/P1010211.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5183944484499393618" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_jkvCDrLdZPI/R_ESCv3ujFI/AAAAAAAAAEs/rdYif-zzHEE/s400/P1010211.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Kitchen/Dining room area&lt;/div&gt;&lt;div&gt;Check out the stone work I did that! Charles if you read this maybe you can give me some extra pointers.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_jkvCDrLdZPI/R_ES0_3ujGI/AAAAAAAAAE0/SlcCH3Qmnvg/s1600-h/P1010212.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5183945347787820130" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_jkvCDrLdZPI/R_ES0_3ujGI/AAAAAAAAAE0/SlcCH3Qmnvg/s400/P1010212.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Here is porch as seen from the living room&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_jkvCDrLdZPI/R_EY4f3ujHI/AAAAAAAAAE8/HNEqRrpKoVI/s1600-h/outside+with+dog.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5183952004987128946" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_jkvCDrLdZPI/R_EY4f3ujHI/AAAAAAAAAE8/HNEqRrpKoVI/s400/outside+with+dog.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;looking out from the proch&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_jkvCDrLdZPI/R_EZ2P3ujII/AAAAAAAAAFE/NDLGVnCoa3I/s1600-h/palms+with+dog.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5183953065844051074" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_jkvCDrLdZPI/R_EZ2P3ujII/AAAAAAAAAFE/NDLGVnCoa3I/s400/palms+with+dog.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Right out side the porch.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;(that darn dog)&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-1038716179430293768?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/1038716179430293768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=1038716179430293768' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/1038716179430293768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/1038716179430293768'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/03/getting-feel-of-things.html' title='Getting the feel of things'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_jkvCDrLdZPI/R_ERlf3ujEI/AAAAAAAAAEk/DxE7WzHC7ig/s72-c/P1010210.JPG' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-1557602356618622258</id><published>2008-03-21T05:15:00.000-07:00</published><updated>2008-03-31T08:58:21.071-07:00</updated><title type='text'>On the Road</title><content type='html'>&lt;p class="mobile-photo"&gt;&lt;a href="http://2.bp.blogspot.com/_jkvCDrLdZPI/R-OnIv3ujCI/AAAAAAAAAEU/j4WOXFdlq8U/s1600-h/0321080715-793823.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5180167765137198114" alt="" src="http://2.bp.blogspot.com/_jkvCDrLdZPI/R-OnIv3ujCI/AAAAAAAAAEU/j4WOXFdlq8U/s320/0321080715-793823.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;So it was a long, long, long trip. 1300 miles in a 26 ft penske truck with a car trailer is nerve racking to say the least. We left at about 5am on Friday and got to orlando at about 9 PM on Saturday. Each time I had to fill up the Penske truck it was at least a hundred bucks. &lt;p&gt;Also on the first morning of the trip I drop my phone in the toilet (yeah!) so it pretty much didn't work for the whole duration but it seems to be working fine now.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-1557602356618622258?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/1557602356618622258/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=1557602356618622258' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/1557602356618622258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/1557602356618622258'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/03/on-road-this-message-was-sent-using-pix.html' title='On the Road'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_jkvCDrLdZPI/R-OnIv3ujCI/AAAAAAAAAEU/j4WOXFdlq8U/s72-c/0321080715-793823.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-5238830641765737367</id><published>2008-03-06T18:54:00.000-08:00</published><updated>2008-03-06T19:20:35.572-08:00</updated><title type='text'>Forecast calls for scattered knick knacks and furniture followed by severe boxing</title><content type='html'>As the packing commences expect scattered knick knacks and random furniture placement&lt;br /&gt;&lt;br /&gt;We go to radar for the current outlook.&lt;a href="http://1.bp.blogspot.com/_jkvCDrLdZPI/R9CvK-X3gsI/AAAAAAAAAC0/Z8M1zVdtfgw/s1600-h/knick+knack+map.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5174828574925357762" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_jkvCDrLdZPI/R9CvK-X3gsI/AAAAAAAAAC0/Z8M1zVdtfgw/s320/knick+knack+map.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;As you can see all parts of the country are being hit.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Expect major delays in the "between the dining table and kitchen island" area as well as numerous slow downs in front of the TV.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Right on the heals of this we are expecting severe boxing&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_jkvCDrLdZPI/R9Cx6eX3gtI/AAAAAAAAAC8/jVcQ7q7a3Xg/s1600-h/box+map.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5174831589992399570" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_jkvCDrLdZPI/R9Cx6eX3gtI/AAAAAAAAAC8/jVcQ7q7a3Xg/s320/box+map.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://3.bp.blogspot.com/_jkvCDrLdZPI/R9Cx6eX3gtI/AAAAAAAAAC8/jVcQ7q7a3Xg/s1600-h/box+map.jpg"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://3.bp.blogspot.com/_jkvCDrLdZPI/R9Cx6eX3gtI/AAAAAAAAAC8/jVcQ7q7a3Xg/s1600-h/box+map.jpg"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;The local map shows the forecast for boxing in your area, expect major delays finding your old stuff again.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-5238830641765737367?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/5238830641765737367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=5238830641765737367' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/5238830641765737367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/5238830641765737367'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/03/forecast-calls-for-scattered-knick.html' title='Forecast calls for scattered knick knacks and furniture followed by severe boxing'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_jkvCDrLdZPI/R9CvK-X3gsI/AAAAAAAAAC0/Z8M1zVdtfgw/s72-c/knick+knack+map.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-6363830435253894489</id><published>2008-02-29T12:02:00.000-08:00</published><updated>2008-02-29T13:03:24.219-08:00</updated><title type='text'>Therefore, I shall resign the Presidency effective at noon tomorrow.</title><content type='html'>&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;OK&lt;/span&gt; so actually its effective on 3/14 at 11PM, details mere details! Oh and I'm not the President, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;pssh&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;So I signed into my email from home today and sent my manager my two weeks notice. It is a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;momentous&lt;/span&gt; day. It was hard to pull the trigger on that email too, so I talked to Ben over chat and he helped me through it. I sent it and got a short, but not curt, response back acknowledging the date.&lt;br /&gt;&lt;br /&gt;So it was a bit scary, after going to the same job for 6 years you get comfortable, put down roots, you forget what it was like out there "on the outside". I talked to Greg for a while about his experience with leaving Dell, he said it was scary at first too, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;because&lt;/span&gt; you don't know what to expect but then he found it was a lot better outside of Dell for those same reasons, life was interesting again. Thanks Greg I appreciate the good words. Also Tammy reminded me to keep my eyes were I'm going not were I've been. Very true, thanks sweetie!&lt;br /&gt;&lt;br /&gt;Overall I'm feeling really &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;grateful&lt;/span&gt; for my family and friends who are there for me when things feel uncertain, or &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;unknown&lt;/span&gt;. Thanks guys!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-6363830435253894489?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/6363830435253894489/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=6363830435253894489' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/6363830435253894489'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/6363830435253894489'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/02/therefore-i-shall-resign-presidency.html' title='Therefore, I shall resign the Presidency effective at noon tomorrow.'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-6443904925428395006</id><published>2008-02-28T13:42:00.000-08:00</published><updated>2008-02-28T14:18:41.929-08:00</updated><title type='text'>New Pad</title><content type='html'>Quick update: Today I finally got the lease from the "apartment people". We signed it, had it notorized (for some reason they wanted that), and faxed it back. I think they should be satisfied, for now, with our hoop jumping skills enough to give us an apartment.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Oh yeah, I talked to my financial aid advisor She told me I'm the first one in the entire class to get all my paper work done. I asked for an award but she said they didn't have one. However they do have a merit scholarship so I'm gonna try and get it while I'm still their favorite little applicee.&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here is what the apartment people look like so you &lt;i&gt;may&lt;/i&gt; be able to spot one in the wild...&lt;br /&gt;&lt;br /&gt;I think its the boots that give them away.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5172153197082684514" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_jkvCDrLdZPI/R8ct7fQDrGI/AAAAAAAAABU/LvhpBTVvFiI/s320/sean-connery.JPG" border="0" /&gt;&lt;br /&gt;(Sean Connery is such a manly man, waahahahah!)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-6443904925428395006?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/6443904925428395006/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=6443904925428395006' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/6443904925428395006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/6443904925428395006'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/02/new-pad.html' title='New Pad'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_jkvCDrLdZPI/R8ct7fQDrGI/AAAAAAAAABU/LvhpBTVvFiI/s72-c/sean-connery.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-7936714897399618670</id><published>2008-02-26T11:19:00.000-08:00</published><updated>2008-02-26T16:17:16.959-08:00</updated><title type='text'>In Other News</title><content type='html'>&lt;div&gt;The ski trip was good, its snowed buckets. The food was good, the powerder was great, and the views were awesome. Here are some pictures for your viewing pleasure...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_jkvCDrLdZPI/R8RnGfQDq_I/AAAAAAAAAAY/XiW4MUORrR0/s1600-h/new+mexico+paint.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5171371633293896690" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_jkvCDrLdZPI/R8RnGfQDq_I/AAAAAAAAAAY/XiW4MUORrR0/s320/new+mexico+paint.jpg" border="0" /&gt;&lt;/a&gt;This is in New Mexico, we stopped at the Ghost Ranch Ampitheater.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Uh, so this is the moon.... just thought I would &lt;a href="http://3.bp.blogspot.com/_jkvCDrLdZPI/R8RqNfQDrEI/AAAAAAAAABA/GbS4e6TSrvM/s1600-h/P1010027.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5171375052087864386" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_jkvCDrLdZPI/R8RqNfQDrEI/AAAAAAAAABA/GbS4e6TSrvM/s320/P1010027.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Help you out with this one.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5171372711330688018" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_jkvCDrLdZPI/R8RoFPQDrBI/AAAAAAAAAAo/z6lhBWYGMbk/s320/Storm+is+comin.jpg" border="0" /&gt;Storms a comin'&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;This was taken from Kaa' The Snake. The morning after a big snow. It didn't stay this way for long. And that was a storm and it did dump a lot of snow on us.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5171374373483031602" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_jkvCDrLdZPI/R8Rpl_QDrDI/AAAAAAAAAA4/p-qBgxGQJfg/s320/P1010039.JPG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Thats me carvin' up the mountain&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;OK gotta go to work :( &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-7936714897399618670?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/7936714897399618670/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=7936714897399618670' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/7936714897399618670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/7936714897399618670'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/02/in-other-news.html' title='In Other News'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_jkvCDrLdZPI/R8RnGfQDq_I/AAAAAAAAAAY/XiW4MUORrR0/s72-c/new+mexico+paint.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2221158671720408135.post-4066823910510795993</id><published>2008-02-26T10:43:00.000-08:00</published><updated>2008-02-26T11:14:22.184-08:00</updated><title type='text'>Numero Uno</title><content type='html'>So my first post, what to say.... hmmm&lt;br /&gt;&lt;br /&gt;Well so far I still need to secure my apartment in Winter Park/Orlando, give my two weeks notice (should do this on Friday), pack everything into boxes get a moving truck and move.&lt;br /&gt;&lt;br /&gt;The apartment is almost all complete; they should be sending me the official lease today. Got a good deal, 767/mo on a 2 bedroom with all new fixtures and appliances. If you have spent any amount of time living in an apartment you know these little things make a big difference.&lt;br /&gt;&lt;br /&gt;I think giving my notice is weird, once I do it will be officially declaring that door closed, or maybe I should say complete, that path is complete time to go down a new path. There was definitely trepidation towards this whole change in my life but I find the closer I get to this day the less uncertainty I feel and the more excited I am about plunging into this thing. Mind you I have made sure I can succeed. I have secured financing, eliminated all my debt,  and prepared to the max academically among other things.&lt;br /&gt;&lt;br /&gt;Have I mentioned I hate moving, let me just say it now - &lt;i&gt;I hate moving&lt;/i&gt;. But, it has to happen eventually so why not now. So I need to get boxes, why don't you guys bring me some boxes that would be way cool. In return you can stay in my spare room and go to Disney World, if you help me load the truck then I'll even let you see Epcot Center and Universal Studios. That’s a good deal, I would jump on that if I were you.&lt;br /&gt;&lt;br /&gt;Well that’s where things are at so far, laterz&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2221158671720408135-4066823910510795993?l=fullsail-gamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fullsail-gamedev.blogspot.com/feeds/4066823910510795993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2221158671720408135&amp;postID=4066823910510795993' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/4066823910510795993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2221158671720408135/posts/default/4066823910510795993'/><link rel='alternate' type='text/html' href='http://fullsail-gamedev.blogspot.com/2008/02/numero-uno.html' title='Numero Uno'/><author><name>trichards77</name><uri>http://www.blogger.com/profile/14345483697363483723</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>
